VIGOUR

Role: Healer
· Difficulty:
· Difficulty: 
Talents
2
Master of Triage
Master of TriageMaster of Triage
Each time you generate a Radiant Rune, a free Greater Heal of 30% efficiency is cast on a nearby ally, preferring the player with lowest health.
Master of Triage does not trigger Rune of Renewal healing
Master of Triage does not trigger Rune of Renewal healing
Upgrade Cost: 2
2
Enduring Light
Enduring LightEnduring Light
The healing of your Circle of Light is increased by up to 50% depending on the amount of health the target is missing. Lower health gives a larger bonus.
Upgrade Cost: 2
2
Epiphany
EpiphanyEpiphany
Each time you cast Dawnflare, Soulbrand or Radiant Blast you have a 10% chance to grant you Epiphany for 15 seconds.
EPIPHANY
Your next Dawnbreaker Orb has no cost and does not trigger its cooldown.
EPIPHANY
Your next Dawnbreaker Orb has no cost and does not trigger its cooldown.
Upgrade Cost: 2
1
Alacritous Healing
Alacritous HealingAlacritous Healing
Your Greater Heal has 0.5 seconds reduced cast time and 20% increased Critical Strike chance.
Upgrade Cost: 1
1
Well of Knowledge
Well of KnowledgeWell of Knowledge
Your Mana Regeneration is increased by your Haste.
Upgrade Cost: 1
1
Runic Revelations
Runic RevelationsRunic Revelations
Your Soulbrand, Rune of Renewal & Luminous Barrier have 25% increased duration.
Upgrade Cost: 1
2
Sacred Barrier
Sacred BarrierSacred Barrier
Allies under the effects of any absorbs created from your hero abilities take 10% reduced damage.
Upgrade Cost: 2
2
Ruptured Soul
Ruptured SoulRuptured Soul
When an enemy dies while Soulbrand is active on them you instantly gain 50% of the Radiant Rune power it would have generated in the time that was remaining and trigger an explosion dealing 25% of the damage that was remaining to all nearby enemies.
Upgrade Cost: 2
2
Meticulous Runesmith
Meticulous RunesmithMeticulous Runesmith
When your Dawnbreaker Orb heals a player, 100% of that healing is also applied as an absorb shield on that player for 12 seconds.
Upgrade Cost: 2
1
Bracing Light
Bracing LightBracing Light
When you cast Lightshaper's Ward on an ally, it is also applied to you.
Upgrade Cost: 1
1
Magic Ward
Magic WardMagic Ward
You take 10% less Magic damage.
Upgrade Cost: 1
1
Spirited Fortitude
Spirited FortitudeSpirited Fortitude
You take 10% less Area of effect damage.
Upgrade Cost: 1
3
Radiant Soul
Radiant SoulRadiant Soul
Your Radiant Blast adds 3 seconds to the duration of all your active Rune of Renewal, Soulbrand, and Luminous Barrier effects.
Rune of Renewal's healing, Luminous Barrier's absorb, and Soulbrand's damage is increased by 25%.
Rune of Renewal's healing, Luminous Barrier's absorb, and Soulbrand's damage is increased by 25%.
Upgrade Cost: 3
3
Ascending Avatar
Ascending AvatarAscending Avatar
Your Levitate ability grants you Avatar of Light for 6 seconds.
Upgrade Cost: 3
3
Grand Design
Grand DesignGrand Design
Your Soulbrand, Rune of Renewal & Luminous Barrier abilities can now be Overcharged, causing the ability to be cast on up to 4 applicable targets at once at 76% power.
Requires and costs 2 Radiant Runes
Overcharged Abilities
Hold down the relevant ability button until a cast bar is displayed. Once the cast has completed, the overcharged version of the ability will trigger.
Requires and costs 2 Radiant Runes
Overcharged Abilities
Hold down the relevant ability button until a cast bar is displayed. Once the cast has completed, the overcharged version of the ability will trigger.
Upgrade Cost: 3
1
Dawnbreaker's Legacy
Dawnbreaker's LegacyDawnbreaker's Legacy
Your Dawnbreaker Orb's Critical Strike chance is increased by 25%.
Upgrade Cost: 1
1
Expansive Mind
Expansive MindExpansive Mind
Your Dawnflare casts have a chance to grant you Expansive Mind, increasing your Spirit by 20% for 12 seconds and replenishing 1% max mana every 2 seconds for the duration.
(1.2 PPM)
(1.2 PPM)
Upgrade Cost: 1
1
Beacon in the Dark
Beacon in the DarkBeacon in the Dark
Your Dawnflare and Radiant Blast abilities have a 15% chance to grant you Beacon in the Dark, causing your next Radiant Blast to have an additional 50% Critical Strike chance.
Upon gaining Beacon in the Dark the cooldown of Radiant Blast is instantly reset.
Upon gaining Beacon in the Dark the cooldown of Radiant Blast is instantly reset.
Upgrade Cost: 1
1
Perfect Circle (old)
Perfect Circle (old)Perfect Circle (old)
Your Circle of Light costs 25% less Mana.
Upgrade Cost: 1
2
Epiphany (old)
Epiphany (old)Epiphany (old)
Your Dawnflare, Soulbrand & Radiant Blast have a 15% chance to make your next Greater Heal instant cast and cost 50% less Mana.
Epiphany stacks up to 3 times.
Epiphany stacks up to 3 times.
Upgrade Cost: 2
1
Greater Soulbrand (old)
Greater Soulbrand (old)Greater Soulbrand (old)
Your Soulbrand deals 20% increased damage.
- NUUKED - needs redesign - Axel
- NUUKED - needs redesign - Axel
Upgrade Cost: 1
2
Meticulous Runesmith (old)
Meticulous Runesmith (old)Meticulous Runesmith (old)
Your Dawnbreaker Orb costs 1 less Radiant Rune.
Upgrade Cost: 2
1
Rite of Dawn (old)
Rite of Dawn (old)Rite of Dawn (old)
The damage and healing of your Radiant Blast is increased by 20%.
Upgrade Cost: 1
Abilities
Avatar of Light
100 Spirit
Dawnflare
30yd range
Radiant Blast
47 Mana10s Cooldown
Greater Heal
30yd range88 Mana
Circle of Light
128 Mana15s Cooldown
Dawnbreaker Orb
10s Cooldown
Remove Magic
82 Mana6s Cooldown
Remove all Harmful Magic Effects from target ally.
Soulbrand
30yd range1 Radiant Rune
Rune of Renewal
30yd range1 Radiant Rune
Luminous Barrier
30yd range1 Radiant Rune
Lightshaper's Ward
63 Mana60s Cooldown
Target ally takes 20% reduced damage for 12 seconds.
Can be used during Global Cooldown
Can be used during Global Cooldown
Runic Proliferation
96 Mana60s Cooldown
Instantly generate 3 Radiant Runes. For the next 8 seconds, any Rune Abilities you cast are empowered, increasing their effectiveness by 20%.
Can be used during Global Cooldown
Can be used during Global Cooldown
Levitate
18 Mana2 charges60s Cooldown
Your movement speed is increased by 50% for 6 seconds.
Levitation
You take 20% reduced Area of Effect damage while levitating.
Can be used during Global Cooldown and while Casting or Channeling
Levitation
You take 20% reduced Area of Effect damage while levitating.
Can be used during Global Cooldown and while Casting or Channeling